Friday, May 10, 2013

Thought I'd try my hand at some pixel art today in the hope of replacing characters in my game with original characters made by me. Just as a rough draft I tried to sprite Kirito from sword art online. I think it turned out ok..




It is based on this picture cept without the sword.



With the release of my first two scripts, I've come to the realization that I can accomplish a lot more in my game project the better I get at scripting. Adding my own custom logo screen to my game gave me a deep sense of pride. Currently I'm building a new menu system which is slow in the making since I still need to look up certain keyword meaning and functions constantly (granted not as much as I used to). The menu system will be called: DKP Menu Ace. Its not going to be like most menu system scripts. It has all its own graphics and unlike other menu scripts doesn't just change the command window. Its a complete menu system overhaul including all scenes. Items, Equip, Status, Skills, Quest journal, encyclopedia All animated and Icons for the names of items, stats, etc... Also will have the options to display custom colors for Item names like if you wanted to change the color for quality and will be able to display a custom picture for the items. All the graphics draw from custom folders as well with my cachext script v2(new features included) which I haven't released yet. The reason I did this was as to not clutter up the system graphics folder so for people like me who have a lot of custom character sprites and pictures, backgrounds, etc... you won't have to scroll down for ever in the editor to find something. it just makes it easier for me. The menu system also is configurable to add your own scenes and commands and has the option to disable the ones I've placed.

A long with all that I'm also working on upgraded logo script that uses a bunch of .png images to animate the logo. Sounds like a lot to take on and it probably is but since I'm getting used to scripting now its actually pretty fun to do.


Winds of Fate is almost ready for a demo release. I haven't posted screens for it yet but I will get around to it. Its an Action rpg using the XAS action system and Features a solitary character along with a pet "Ala" Azure dreams style tower crawler. Expandable player home and all. I've almost got the pet working as a combat partner though I'm still having issues with it that I am trying to figure out. I'll release pics in a few days when I have the time.

Anyways thats all for now. Just updating on my current projects.

Tuesday, May 7, 2013

Made my first two scripts today after many days of trying to learn ruby. I think it turned out well.
Took me forever to figure out the simplest things but now its a fully functioning Logo script!
I plan to add more stuff to it eventually, but right now I think I'm gonna start on a menu system.


MY PASTEBIN

Thursday, November 29, 2012

 Port Village of Naru (Starting town)
 Menu Screen (Animated Mog script)
Start of the main quest. 
 Recruiting Oran (Master Builder. Goto guy for expanding your base)
Meeting Lydia (1st time)
Meeting Lydia 2nd time (says something different if you didnt meet her on your own.
Recruiting Lydia 

 Hey its the 2 guys from the pub! Looks like they are in trouble.
Battle system. A Mesh of Mogs Battle Hud and Jets viewed battle system. (turn based for the moment)
Kind of Feels like Final Fantasy Mystic Quest. 
Recruiting Gus and Claud. 
Characters Move forward when performing actions.
 Modern Algebra's Quest System (Tweaked a little)


World Map. Character is smaller, Can only move on the roads and only to areas you have
Unlocked.

Visiting Base for the first time before construction. 
Can't see it in the pic but the Floor is animated as well as the enemies. 
 Character Portrait when selecting action. Animated.
 Animation on Death.
Item Popups on receive.

Much more to come. This is just a start. I also plan to have a Dynamic Building system that uses gathered materials over time from Mines, forests, etc that you have liberated. Character recruitment (similar to Suikoden) , Item Crafting, Item Quality by color, Quest system, and much much more.

Monday, October 15, 2012

Dark Paladin Productions

Dark Paladin Productions

Finally getting around to making a blog. I really enjoy designing games. I've used vx xp and 2003. Now I'm using Rpg maker vx ace. I'm really impressed with this edition of rpg maker because its very versatile and has loads of features. I will be learning to script and also try to get into making my own art for games and eventually craft a commercial release. For now though the game I'm working on "Adventure Haven" (Calling it that until I think of a better title) will use scripts made by other users and art also, plus the stock art/music.
I plan to release this game free for everyone once its complete however that may change as I learn to script on my own and find someone willing to make unique art for the game. I've actually had the story written for this game for many years. I'm also working on a shorter game called "Winds of fate" that will definately be a free release.

I hope someday i'm skilled enough to open my own game store. I decided to call it "Dark Paladin Productions" or DPP.

I'll post screenies soon.